Now you get to live out your weird GoT/Dota 2 crossover dreams. Ability Draft is a great way to blow off steam if you’re not in the mood for “regular” Dota, but it’s also a great way to get better at thinking on your feet. Your item and ability builds need to be dynamic and flexible if you want to win in Ability Draft.
- For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies.
- Dota 2 Organization. 636 likes 17 talking about this. To Have fun and communicate to all Dota 2 Player's In the world. September 7, 2018 Tips to boost MMR 1. Dota 2 Organization. September 6, 2018 Zzzzzzzzzzz.
- All of these play styles aside there are a few rules to remember when Mid, and the takeaway from our DotA 2 mid lane guide: Don’t be a jerk; You are only as good as the rest of your team unless you are playing down 2 full ranks; Mid is not the most important role, but you can be, learn your place do not force it; Teamwork makes the Dream Work.
- Beginning players who want to gain a core understanding of DOTA 2. Intermediate players who want to learn in-depth mechanics and strategies of DOTA 2. Expert or competitive players who want to brush up on their expertise in the area of team mechanics, gaining MMR, and game psychology.
Hi everyone. In this blog, I’ll share my settings with you and some notes regarding my Dota 2 config.
Q, W, E, D, F and R for quickcast
Alt+Q, Alt+W, Alt+E, Alt+D, Alt+F and Alt+R for regular cast.
I think quickcast is superior to regular cast in almost every way since as the name goes it’s just simply quicker. However, having regular cast is very useful in some situations (targeting when heroes are stacked, casting aoe abilities you aren’t comfortable with etc.) so I like to have an option for both.
Same story for quickcast and regular cast here except that I have one dedicated hotkey for regular cast only for either tp or Forcestaff and one (`) for quickcast only since the game doesn’t allow alt+` to be bound (or at least it didn’t when I first set it up). I use that key mainly for boots so regular cast is pretty much never needed.
Space, G, `, Z, X and last slot is empty for quickcast.
Alt+Space, Alt+G, (Empty), Alt+Z, Alt+X and Alt+C for regular cast.
Unit Actions+Shop Options (Basic+Advanced)+Control Groups:
I’ll skip the default ones here (Stop, Atttack etc).
- Select Hero: 1
- Select All Controlled Units: Alt+1
- Select All Other Units: Alt+2
- Select Courier: T
- Courier Deliver Items: Alt+T
- Purchase Quickbuy: Mouse4
- Purchase Sticky: Mouse5
- Learn Ability: Empty, I use CTRL+Key
- Upgrade Talent: F4
- Take Stash Items: F1
- Open Shop: F3
- Control Groups: 2-5 and Alt3-5. Having all units and all other units on Alt+1-2 allows me to have 2-5 as control groups which I think is very useful for micro intensive heroes (Lycan, Beast, Visage etc.). The Alt groups are mainly a relic from my times as a meepo player
Not much to be said about hotkey options, only ones I have enabled are “Quickcast On Key Down“, “Double Tap Ability to Self Cast” and “Enable Advanced Quickcast/Autocast Hotkeys” which are pretty self-explanatory.
Smart Double Tap is a useful option but for me it’s useless since I’m already using Alt for most hotkeys.
Standard. Think this is the optimal setting unless you are playing heroes that turning after casting abilities (due to autoattacking) is an issue for them such as Tinker and Earth Spirit (can’t think of any other hero I’d turn autoattack off completely for). With this your hero doesn’t autoattack but will attack after you’ve cast a spell or killed a unit with an attack.
Double Tap Ability to Self Cast:
Wasn’t this already in the other page? Please, Valve.
Unified Orders With CTRL:
Doesn’t hurt but personally I don’t find it useful. Pretty much only useful for when you panic and forget your control groups (or in fact for Beastmaster hawk as its not included in the Control All Units option.)
Teleport Requires Hold/Spot:
This one is one of the best options in my opinion. It basically lets you shift-queue your action while tping without actually shift queuing (which would mean you cannot cancel the action without canceling the tp). Huge quality of life increase.
Channeled Abilities Require Hold/Stop:
Same idea. For example on Sand King you wann to shift your blink during ulti then sometimes situation changes after you’ve done it and you are screwed since you can’t change it anymore. This would fix that. One again basically shift queuing without commitment. Also prevents the occasional fail of canceling your spells
Right Click to Force Attack:
I use this. Makes denying in lane much easier. There are downsides though, for example following an allied hero becomes a mission to find the M button (suppose you could bind it to an easier key to reach but that’s such an iconic key to move.) and missclicking on an allied ward in a fight or in lane fucks up with your movement.
Basically same as quickcast, just makes things slightly faster/easier and reduces strain on the hand.
This mainly comes to preference. Only options I’m using here are Extra Large Minimap and Use Alt to show Hero icons which are once again pretty self-explanatory. I wouldn’t suggest using the Invert Alt Toggle option, while it does make glancing at the minimap more informative in terms of hero positioning without having to memorize colors at the beginning of the game it means you can’t see the direction heroes are facing which is very important information. You can tell most of what’s happening in a teamfight just by seeing where the arrows are turning. It also tends to cover up lanes so you can’t see the creeps.
I’ll just put a picture here. This is 100% down to preference so not much to talk about.
I like to use Hero Names instead of Player Names since I sometimes have issues properly communicating heroes names in the heat of the moment (ever had a guy yelling “focus. that guy kill that moron~!” in a teamfight?).
Summoned Unit Auto Attack: Bookie gambling.
Same as hero.
Disable Autoattack When Stop is Held and Toggle Autoattack Automatically:
I don’t use either, these are new options and I don’t have any issues my current autoattack settings so I never considered trying them. Could be useful.
Quickcast On Key Down:
I’m pretty sure I already enabled it in the hotkeys page. Valve, please.
Smart Attack Move:
That’s also a really great option. What it does is basically there is a little circle around your cursor and when you press Attack your hero will attack the unit closest to that cursor (instead of the unit closest to your hero when you press attack on the ground). It makes taking agro in lane much easier and you don’t get to see the ugly circle every time you click when you use quickcast.
Auto-repeat Right Mouse:
This has to be the most helpful option. I honestly could not believe having to play without it now. Just give it a try if you aren’t using it, there are literally no downsides and it makes playing so much easier since you don’t have to constantly spam mouse clicks.
The stuff I haven’t mentioned are options I don’t use and I don’t think are useful/harmful so I don’t see a point mentioning them.
One last thing is an option in Misc: “Dynamically Scale Hero Icons in Minimap“, this one makes your minimap even more clean so you can get a lot more info out of it during messy teamfights.
I use the middle mouse button to move camera so I don’t really use any of the settings here. When I used to edge pan I had speed on max but that depends a lot on your sensitivity so nothing noteworthy here.
Current mmr : 3353
List out the struggles you had with climbing from around this mmr to ancient and how you overcame them. I always get a team thats filled with Tilted people so I always contemplate muting them first thing.
Learn to blame yourself, I climbed from legend 2 to ancient 5 last season, I have dropped this season but you need to be able to recognise your mistakes, rather than mindlessly blaming your team, otherwise you won't improve, and therefore aren't deserving of a higher mmr.
I don't understand these threads.
One thing I can tell you is that starting to flame in-game will more likely lose that match for you than anything else. Nobody is a fucking progamer in our pubs, nor are they your seasoned teammates, so everyone will make mistakes, you included.
Just focus on your duty, try to do your role, and try to play with the team, if that's what the gameplan dictates.
1º Buy the compendium and play only ranked roles.
2º Choose 2-3 strong heroes, that are high in the meta, and only play them
3º Play as you are playing alone, dont flame, and always try to carry the game on your back, even if your team is feeding.
A hero that works really well at mid-low lvl is wraith king.
He is strong in the lane, have an amazing mid game, and is ok late game.
Go safe and do blademail -> radiance, (sometimes blink)
^ he's asking how to get ancient, it helps if you're already there.
I'm still waiting for your response on my callout
am ? lol you can counter am with wk if u pick it wisely
basically your strategy is to wait for enemy to pick carry
then pick wk and let enemy pick am
60% of the time, it works everytime.
Dota 2 2018 Tips
The only way WK gets an advantage against AM is if he can hit level 20 before AM has manta and basher, if not it's GG if the AM is worth his salt.
as i said wk need strategic pick
if u pick wk mindlessly most of the times you will lose
AM is not really a counter, you can get online much faster, PL is much more annoying, he can drain you mana, and dodge stuns.
And obviously you have to consider the other team, its probably not very wise to pick WK against Invoker and KOTL.
Pick ursa jungle each and every game in order to gain ez mmr and climb up to ancient tier. P.S You're welcome.
Doing jungle against dual lanes is suicide.
You could get away with jungle on trilane meta because your carry/sup would usually win against the solo off lane.
If you jungle now, you will probably lose your safelane (against dual), you will lose you offlane, and probably lose mid because you wont have rotations.
Ursa carry works well, it's pretty good
Ursa works in any situation since he's considerably 'balanced' right now but since he was complaining about getting teammates who have nothing better to do besides whining and blaming each other every game, I feel like taking his hero to the jungle would still give him some sort of a chance as he wouldn't have to deal with his annoying teammates until at least the first 9-11 minutes because of that.
Dude, you cant expect blamers and ragers to mature, practice MID to solo carry your team.
watch clq aka road to redemption journey from like 2k to divine, it's pretty helpful to see how smurfs approach the games i think, there's plenty of videos from stream on yt
Dota 2 2018 Tips 1x2
Get good in axe. No one will fight with u for an offlane role and axe counters most melee heroes. I meet a lot of jug players from 3.5k-4k mmr and axe owns him man.ez pzy.
Dota 2 2018 Tips Tricks
PROWER is correct, that is exactly what I did. I played Zeus as mid, Pudge and WR as support, WK and Spectre as carries.