Pogo Gambling

04.03.2021by

Lee Flores, who is also a real-estate entrepreneur, agreed that the POGO boom has benefited the property sector, but maintained that not all Filipino-Chinese businessmen are 'comfortable' with the rise of online gambling in the country. 'Maraming biktima sa China. Nagkakaron ng broken families sa China, may mga anak na inuubos pera ng tatay. Texas Hold'em Poker was a 6 player online version of Texas Holdem available to Club Pogo members. You can play in 'Just for fun' rooms, or wager your Pogo To.

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Pogo.com
Available inEnglish
OwnerElectronic Arts
URLwww.pogo.com
RegistrationRequired
LaunchedSeptember 1, 1998; 22 years ago
Written inHTML

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Pogo.com (stylized as pogo) is a free online gaming website that offers over 50 casual games from brands like Hasbro and PopCap Games. It offers a variety of card and board games like First Class Solitaire and Monopoly to puzzle, sports and word games like Scrabble. It is owned by Electronic Arts and is based in Redwood Shores, California.

The website is free due to advertising sponsorships but during a game, it produces commercials that can last up to 20 seconds. Players are strongly encouraged to sign up for Club Pogo, a subscription service. The enticement to do so is the offer of premium benefits and the omission of the advertisements that would otherwise interrupt the games. Games are played in a browser with the Java-plugin, Flash and more recently HTML5. Flash games are being slowly discontinued through 2020. Games load in a 'room' allowing other players to join and chat.

Players can win jackpot prizes (discontinued in 2019) and tokens from playing the games on Pogo.com. Tokens are no longer used in sweepstakes drawings as of December 2010 (discontinued in 2019). Players can place bets of tokens on some games, such as Texas hold 'empoker and High Stakes poker. Cash (in the form of pre-paid credit cards) and merchandise prizes are available to U.S. and Canadian residents, excluding Quebec.[1]

Pogo also offers downloadable games, often 'deluxe' or 'to go' versions of already-released games, which can be bought and played while offline. Some of these downloadable games include chat and tokens, similar to the original games. Since 2006, Pogo.com has consistently been a top-10 Internet site for U.S. visitors when measured by time spent online.[2][3]

Corporate history[edit]

Creation[edit]

Optigon Interactive launched a beta of the 'Total Entertainment Network' in 1994.[4] The T.E. Network, Inc, which became Pogo.com was created in 1995 from the merger of two predecessor companies, Optigon Interactive (founded by Daniel Goldman and Janice Linden-Reed) and Outland (founded by Dave King, Bill Lipa, and Alex Beltramo), in conjunction with investment from Kleiner Perkins Caufield & Byers led by partner Vinod Khosla. The original grand vision of the company was to become a hip, young version of CompuServe - a dial-up service for the MTV generation. Optigon had already launched a beta dial-in service along these lines with some simple games but also with other content. Much of the early hiring was therefore focused on editorial staff for content such as comics and music designed to appeal to that demographic and this was reflected in the grandiose name 'Total Entertainment Network.' The first major strategic change to come from the merger was not the decision to focus on games exclusively or even low latency games but rather the decision to abandon the dial-in model which was so successful for AOL and instead to create an internet-based service available to anyone with a TCP/IP connection.

Total Entertainment Network 1995–1998[edit]

T.E. Network's first major service was a newly designed version of the Total Entertainment Network (TEN), which it launched in 1996. While the brand remained the same, the feature set was a subset of Optigon's version of TEN, with the addition of features related to low latency game play. T.E. Network entered additional partnerships with major game developers, and offered gamers a way to play their favorite games with other people across the country. TEN was an immediate success among the hardcore gaming community. The service's initial flagship game was Duke Nukem, and SSI's DarkSun RPG found a solid following on TEN. Ultimately the most popular title would be NASCAR Racing Online, with peak simultaneous usage of about 1700 people.

After the success of Blizzard's free Battle.net service for Diablo and their claim that offering online play as a feature of the game boosted retail sales by 10%, PC game publishers started following Blizzard's lead and offering free online game play and/or building matchmaking functions directly into the game (e.g. Quake II). This undermined the subscription business model of TEN and its strategy to be the exclusive place to play popular PC games online. In addition, TEN's revenue model suffered from the fact that its largest direct competitor Mplayer.com decided to abandon paid subscriptions and moved to a purely ad-supported free play model. With the failure of TEN to reach a critical mass of players, the company needed a new business model and offering to survive.

Pogo.com 1998–present[edit]

The company found success with its second major service: a web offering that would become pogo.com. As Internet advertising was starting to gain traction, the company decided to focus on easy-to-access and easy-to-play browser-based games that would appeal to a broad audience and attract enough unique users to drive an advertising-based business model. The corporate strategy shifted from acquiring exclusive game content to securing exclusive distribution relationship, while the client platform changed from a Windows executable to a browser-based java applet. Excite was their first partner. T.E. Network acquired Michael Riccio's WebDeck service, which offered Java-based versions of Euchre, Spades, and Hearts that ran in the popular web browsers circa 1998, to accelerate this transition.

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In July 1998, the company launched this web-based offering as 'Excite Games by TEN' and built a large audience by offering co-branded browser-based games to many of the portals available in 1998. The Pogo.com brand was launched on September 1, 1999, and the company renamed itself to Pogo.com. Pogo grew quickly, eventually outpacing its competition to become the 'stickiest game site on the Internet.' according to a company press release.[5]

Although the site was popular by late 2000, the Dot-Com bubble was bursting for most startup companies, and cash was very tight. Pogo.com entered into a deal to be purchased by then popular web portal [email protected] Network, also a Kleiner Perkins Caufield & Byers/Vinod Khosla investment. However Excite was having problems of its own and heading for bankruptcy.[6]When AT&T took control of the [email protected] board, they aborted the acquisition.

The Electronic Arts acquisition[edit]

In March 2001, a Kleiner Perkins Caufield & Byers investment from the early 1980s, Electronic Arts (EA) purchased Pogo.com for approximately $40 million.

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Some of their distributions partners included Excite, WebCrawler, Netscape's Netcenter, Prodigy, Geocities, CNET, Snap.com, Road Runner, Go, @Home Network, AltaVista, Sony Station, XOOM, and iVillage.

Club Pogo[edit]

Launched in 2003, Club Pogo is Pogo.com's premium subscription-based service. Perks to subscribers include exclusive members-only rooms, no ad interruptions, graphic emoticons (smileys) (discontinued), private chat, 'Pogo Minis' (avatars) (which later became available to free Pogo members), double jackpot spins (discontinued), and access to full content in-game. Exclusive Club Pogo games include Jungle Gin, Canasta, Bookworm, Pogo Addiction Solitaire, Tri-Peaks Solitaire and Crazy Cakes 2. Club Pogo members can also earn Badges by completing challenges in various games. There are several types of badges, including weekly badges, personal challenges and Premium badges (that can be purchased for an additional cost). In addition to this, subscribers also get access to site wide events and the new Seasons that grant you Pogis (points) for the specific challenges you complete. Most of the new games Pogo features require players to buy (with gems purchased with the player's money) powerups in order to progress faster.

Club Pogo UK[edit]

On September 25, 2007, Pogo launched Club Pogo UK. Pogo members in the UK are now able to purchase Pogo Gems, Mix-n-Match badges and Premium Mini items and win other prizes in British currency (£), whereas previously they were unobtainable, though this fact was never made clear by Pogo games until now. UK players are still unable to gain access to some parts of Pogo, such as Scrabble for example. Members of Club Pogo in the UK have become part of the Founders Club on the launch date and were able to claim a new Founders Club badge as well as a surprise gift. Two days after the launch on September 27, several new Pogo Mini items were released with a British theme. On September 25, 2008, on the first anniversary of club Pogo UK, the winning entry in a competition to design a Mini item was released: The very 'English Seaside' attire of 'Rolled-up Trousers' and 'Knotted Hanky'. P.O.G.O UK was closed down on the 21st of May 2013.

Jackpot Prizes[edit]

As of February 8, 2011 Pogo.com switched to a new prize format with the removal of all in game jackpots. Pogo now awards individual prizes that vary based on cash amount or prize items such as video games, coffee mugs, etc. Jackpot prizes were discontinued in 2019.

Other Platforms[edit]

Facebook[edit]

The Pogo Games Facebook application beta was released in March 2010. The application features 20+ Pogo titles that can be played within Facebook and includes features such as challenges, leaderboards and achievements. Like Pogo.com, the Facebook App is free to play with advertisements. Club Pogo members play without advertisements and receive additional bonus and features.

iPhone/iPod Touch[edit]

On December 7, 2010 Pogo launched the Pogo Games application for iPhone and iPod touch. The app reached number one in free games immediately following its release. The Pogo Games app contains mobile versions of five Pogo games at launch: Poppit!, Word Whomp, Sweet Tooth 2, Mahjong Safari and Turbo 21. A sixth game, Phlinx was added with the version 1.1 update in February 2011. World Class Solitaire was added in May 2011 with a UI refresh on all the games. The Application is free to play with advertisements. Club Pogo members can sign in and play without ads, and an ads-free version of the application can be unlocked with a purchase of $20.99.

iPad[edit]

Pogo released CLUE: Secrets and Spies, a hidden object game for the iPad in November 2010.

Android[edit]

Pogo Games App has been released for Android devices with some differences. Mahjong Safari and Phlinx are not available for play, while jackpot spins have been disabled. World Class Solitaire can only be played when logged into a Club Pogo account. There is also no one-time fee to remove ads, you either sign-in as a Club Pogo member (Internet connection required) or play free with ads. (See iPhone/iPod Touch for more info on the app)

References[edit]

  1. ^'POGO PRIZE RULES'. Pogo.com. Electronic Arts Inc. 2016. Retrieved May 8, 2016.
  2. ^Meattle, Jay (2007-01-25). 'Top-20 Websites: Where DO we spend our time online?'. Compete.com Blog. Archived from the original on 2011-03-09. Retrieved 2007-11-04.
  3. ^Freiert, Max (2007-10-01). 'Internet Allstars '01: Where are they now?'. Compete.com Blog. Archived from the original on 2011-01-05. Retrieved 2007-11-04.
  4. ^Evenson, Laura (1995-01-05). 'Showdown at the Virtual Corral'. San Francisco Chronicle. Retrieved 2007-11-04.
  5. ^'pogo.com Celebrates 5 Millionth Member As Online Games Go Mainstream' (Press release). Marketwire. December 1999. Archived from the original on 2008-04-26. Retrieved 2007-09-13.
  6. ^Heskett, Ben; Konrad, Rachel (2001-10-01). '[email protected] files for bankruptcy'. CNET. Archived from the original on 2013-01-19. Retrieved 2007-10-21.
  7. ^'Common Pogo Gaming Issues and Their Fixes'

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Pogo.com&oldid=1004369403'

Philippine Offshore Gaming Operators (POGOs) is the official designation for firms operating in the Philippines which offer online gambling services to markets outside the Philippines.

Background[edit]

Philippine Offshore Gaming Operators or POGOs are online gambling firms that operate in the Philippines but cater to customers outside the country. To operate legally they must be licensed by the Philippine Amusement and Gaming Corporation (PAGCOR). They are obliged to restrict any individual in the Philippines regardless of citizenship, Filipino citizens regardless of location, and potential patrons in countries and territories where offshore gambling is illegal from availing their services; failure to do so risks license revocation.[1]

PAGCOR started the processing of license applications for POGOs in 2016 after it decided not to renew the license of local online gambling firm PhilWeb in an effort to boost its revenue.[2]

There are three license categories. Category 1 involves services that have live streaming with women online gambling dealers. Category 2 and 3 are sub-sectors of business process outsourcing (BPO) which provide back office support.[3]

However, the IT and Business Process Association of the Philippines (IBPAP), an umbrella industry group of BPOs, do not consider POGOs in general as BPOs. IBPAP's members are registered with either the Philippine Economic Zone Authority or the Board of Investments while POGOs get their license to operate from PAGCOR, a fact the group argues differentiate POGOs from BPOs.[4]

Prevalence[edit]

There are 56 PAGCOR-licensed POGOs as of June 9, 2019. It is estimated that at least 30 firms are operating in the Philippines illegally. KMC Savills Inc. projects that POGOs have utilized at least 800,000 square meters (8,600,000 sq ft) of office space.[1] While a significant portion of the Philippine offshore gambling industry cater to the Chinese, some serve the Korean and Vietnamese markets.[5]

Employment[edit]

There are 138,000 foreigners employed by POGOs as of May 2019, with 83,760 of them holders of special work permits allowing them to stay in the country for at most six months. Only 17 percent of those employed in POGOs are Filipino nationals.[6]

See also[edit]

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References[edit]

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  1. ^ abIchimura, Anri (19 July 2019). 'Are We Playing Our Cards Right? Breaking Down Philippine Offshore Gaming Operators'. Esquire. Retrieved 5 September 2019.
  2. ^'PAGCOR now processing offshore gaming licenses'. GMA News. 14 September 2016. Retrieved 5 September 2019.
  3. ^Gonzales, Iris (7 November 2017). 'Is POGO good for the country?'. Philippine Star. Retrieved 5 September 2019.
  4. ^'POGOs are not BPO firms, industry group says'. CNN Philippines. 2 May 2020. Retrieved 6 May 2020.
  5. ^Gonzales, Iris (29 August 2019). 'Inside a Philippine offshore gaming company'. Philippine Star. Retrieved 5 September 2019.
  6. ^Yee, Jovic (2 May 2019). 'Foreigners can get work permits only in 15 job categories'. Philippine Daily Inquirer. Retrieved 5 September 2019.

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Retrieved from 'https://en.wikipedia.org/w/index.php?title=Philippine_Offshore_Gaming_Operator&oldid=984603766'
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